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Abigail Markish

Quality Assurance Tester - Helping The Future Take Shape

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Known Level Design Tools

• Hammer Editor (LFD2)

• Bethesda Creation Kit (Skyrim)

• Unity3D

• Unreal Engine 4/5

• Blender

• Houdini




About Me

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Hello all! My name is Abby Markish, and I am a Junior Tools QA Tester at Deck Nine Games. I have used my current role as a Tools QA to help ensure that all updates coming down the pipeline for Deck Nine's in-house toolset work as intended and do not disrupt workflow for the other teams. If problems do occur, I make it my mission to reproduce issues and help the tools team understand exactly what's going wrong under the hood.

For my Game Design and Development Master's degree at Rochester Institute of Technology, I was the level designer and amateur art director on the Hungry Turtle Studios capstone team. Most of my time in my Master's degree was spent on bringing together the ideas presented by each section of the design/dev team (narrative, art, mechanics programming, etcetera). Nothing delights me more than being able to create a cohesive experience in the games I am helping to make. I have personal design experience in narrative-driven games, puzzle games, platformers, and FPS games.

Overall, I really enjoy helping to create games that players can get lost in. Feel free to contact me if you feel I would be a good fit working for your studio!